Behold! Our Work's Summary!

Justin

Martin Smith
awesomesupport@unity3d.expert

Personal Information

PROFILE

Self-motivated team-player committed to learning and using practical Games Development experience with a passion for serving, resulting in relevant client support, solutions, and project success.

 

SOFT SKILLS

  • Excellent Communicator – Passionate to explain, assist, & teach solo/groups
  • Team Player: Interacts well w. staff & clients
  • Reliable, Punctual, and Trustworthy
  • Careful attention to Detail and Presentation

 

 

TECHNICAL SKILLS

  • 3D and 2D Level & Puzzle Design
  • C#, JavaScript, HTML, VB Scripting
  • Game Planning, Design, Prototyping
  • Server Management for Game hosting
  • Level Designer and Tools Developer

 

 

EXPERIENCE & EMPLOYMENT HISTORY

 

      Game Dev JustinTime (Personal) Studio:

         Games: Tilt-A-Cube, LazyBoredRich, Noah’s Veggie Run, Noah’s Ark: Dash N’ Splash  (IOS, Android, PC)
        Apps:  Convert My Image : EXR – PNG – JPG   (Android / IOS)                                  

  • Using Unity3D – Android/Web/IOS/PC    
  • Environment/2D+3D Level Design, 
  • C#/JavaScript Scripting
  • GUI Fabricator
  • Music & SFX: Create & Recording,    
  • Amazon AWS: Live/ Build Servers

July 2016-Current

 

            Unity Asset Store Publisher  @ JustinTime (Personal) Studio:

 

  • Universal Audio Controls – Name says it all
  • Bounce ‘N Rise ‘N Twirl – Object Animation
  • Himalayan Texture Pack – 1024 x 2048 Resolution Textures
  • Fetch-N-Store – Remote Live App Resource (Background) Updater
  • SendSpecs – (Pending Acceptance)  Auto Emailing of Specs/Screenshots from live game/app on demand

Nov 2014 – Current

 

    Level Designer(Project)- FishtankSoftware
         Unity3D – Oculus VR: Artemis Mission Sim
             Environment 3D Level Designer, C# Programmer

January- June 2021

 

    Level DesignMatch 3 Puzzle/ TCG- 4 Rogue Studio
         Game: SpeckzAndroid/IOS

Feb-May 2019

 

    Environment/Level Design/Game Systems Programmer  -(Project)- Strange Game Studios (Atlanta)
         Unity3D – PS4 & PSVR: Honor and Duty: D-Day
             Environment 3D Level Designer,
C# Programmer: AI/Player Detection & Patrol Routes

May-June 2019

 

    C# Programmer –   (Project) – ConcreteRaw
         Unity3D – Oculus VR: ConcreteRaw
             Camera/Mini-Maps Programmer

March – April 2021

 

    GamePlay Developer/2D Level Designer
Game: Math Hard No! – Educational – Android  

           Unity3D – 2D Level Design– Mobile Optimization, UI/UX Creation, C#/JavaScript – Audio Engineering

July 2015-June 2016

 

    Level Designer / GamePlay/Programmer – Bit of Game
Games: Quad King 1 & 2 –  Racing

July 2015-June’16

 

 

 

    QA Tester & Presentation Programmer Visual Effects (VFX) – Archanor – Unity Asset Store    

Nov 2014

 

   2D Level Design –  LazyJamie: Projects/Contract – 255+ Levels of Grids & Solutions:
Unity3d – Level & Puzzle Solution & Design, UI Fabrication

Jan 2014-Feb 2014

 

 

 

   Level Design and Prototyping – Project: College of Southern Idaho – 3D Environment Tour 

Jan 2013-May 2014

 

 

 

   VB Game Developer/Programmer/QA TesterGame: Crosses and Circles (X’s and O’s / Tic Tac Toe variant)

 

UI Design, Visual Basic & C++ Scripting, Multiplayer, for Windows OS

EDUCATION

  • A+, Network+, & Security+ Certifications (CompTia)
  • MCDST, MCTS, MCITP, MCSE Certification (Microsoft)    Master of Divinity – (M.Div)

     

~ Keywords ~ 
Unity3d – Android/Web Player 3D Level & Missions Design/Environmental Artist – Model/Physics Programming in C#/JavaScript  – Mobile Optimization, UI/UX Design/Implementation, Audio Tweaks