Justin
Personal Information
PROFILE
Whether it be Xbox X/S, PS5/4, PC, IOS, Android, and more, Justin’s worked on it, with a focus on Level Design, in-Game System’s programming, Performance Optimization, as well UI design, Audio composition, and the rest of the portfolio categories shown above.
TECHNICAL SKILLS
- 3D and 2D Level & Puzzle Design
- C#, JavaScript, HTML, VB Scripting
- Game Planning, Design, Prototyping
- Server Management for Game hosting
- Level Designer and Tools Developer
EXPERIENCE & EMPLOYMENT HISTORY
Games Engineer/QA Master/Level Designer – Studio Monsoon Dec 2021 – March 2024
- Lord of the Rings: Return to Moria (Free Range Games)
(Unreal – C++/ Blueprints – Platform: PC/PS5)
QA Engineer for Quests, Encounters, Level Design, Niagara Effects, Graphics/File System/Data Assets/ BluePrint optimization and more for single/multiplayer sessions via Epic Online Service & Sony (SOE Live Services)
Human Link between QA & Engineering teams for time-saving Quick Fixes and Organization of Assets/Issues so that no issue was forgotten or neglected.
- Port of Ruined King from Xbox One/ PS4 to Xbox Series X/S & PS5/PS4
(Unity Technologies – Bench Dev Team – Programmer / Developer)
– Implemented new Achievements System along with Xbox Live Player Accounts Connection/Syncing in the Xbox S/X game.
– Configuration and Setup of DLC on Xbox Series S/X game version
– Xbox Shaders – Fixing lighting setup issues in-game/cinematics.
– Tweaked Game Setup/Scenes for performance, to hit FPS targets throughout the game
– Setup/Fixes for Build Scripts to run automatically with no manual intervention.
– Analyzed & Corrected Xbox GDK Cross-Generational Live/profile online game save/sync issues.
– Coded fixes for PS5 GUI/Screen tearing/artifacts during cinematics and in-game.
- Project: Desert Trash (Unreal 5 – C++ – Platform: PC) (Pending Release)
– Level Designer & Asset organization for multiplayer vehicular challenge maps
– Niagara Vehicle and Environment SFX Creation and Blueprinting
Project: Auditor for Android-Based Projects (Pending Release – under NDA)
– Coded in C#: Analysis modules for Textures, Settings, and GUI features for automatic developer feedback and project Post-Development optimization recommendations
Level Designer / 3D Navigation Systems Developer– (Project) – May 2022
- Unreal 5 – ( Drone Point and Click 3D Navigation System Voxel Octrees )
NDA Project for a University in Saudi Arabia)
Game Dev @ JustinTime (Personal) Studio:
Games: Tilt-A-Cube, LazyBoredRich, Noah’s Veggie Run, Noah’s Ark: Dash N’ Splash (IOS, Android, PC)
Apps: Convert My Image : EXR – PNG – JPG (Android / IOS)
- Using Unity3D – Android/Web/IOS/PC
- Environment/2D+3D Level Design,
- C#/JavaScript Scripting
- GUI Fabricator
- Music & SFX: Create & Recording,
- Amazon AWS: Live/ Build Servers
July 2016-Current
Unity Asset Store Publisher @ JustinTime (Personal) Studio:
- Universal Audio Controls – Name says it all
- Bounce ‘N Rise ‘N Twirl – Object Animation
- Himalayan Texture Pack – 1024 x 2048 Resolution Textures
- Fetch-N-Store – Remote Live App Resource (Background) Updater
- SendSpecs – (Pending Acceptance) Auto Emailing of Specs/Screenshots from live game/app on demand
Nov 2014 – Current
Level Designer –(Project)- FishtankSoftware
Unity3D – Oculus VR: Artemis Mission Sim
Environment 3D Level Designer, C# Programmer
January- June 2021
Level Design –Match 3 Puzzle/ TCG- 4 Rogue Studio
Game: Speckz – Android/IOS
Feb-May 2019
Environment/Level Design/Game Systems Programmer -(Project)- Strange Game Studios (Atlanta)
Unity3D – PS4 & PSVR: Honor and Duty: D-Day
Environment 3D Level Designer,
C# Programmer: AI/Player Detection & Patrol Routes
May-June 2019
C# Programmer – (Project) – ConcreteRaw
Unity3D – Oculus VR: ConcreteRaw
Camera/Mini-Maps Programmer
March – April 2021
GamePlay Developer/2D Level Designer–
Game: Math Hard No! – Educational – Android
Unity3D – 2D Level Design– Mobile Optimization, UI/UX Creation, C#/JavaScript – Audio Engineering
July 2015-June 2016
Level Designer / GamePlay/Programmer – Bit of Game
Games: Quad King 1 & 2 – Racing
July 2015-June’16
QA Tester & Presentation Programmer – Visual Effects (VFX) – Archanor – Unity Asset Store
Nov 2014
2D Level Design – LazyJamie: Projects/Contract – 255+ Levels of Grids & Solutions:
Unity3d – Level & Puzzle Solution & Design, UI Fabrication
Jan 2014-Feb 2014
Level Design and Prototyping – Project: College of Southern Idaho – 3D Environment Tour
Jan 2013-May 2014
VB Game Developer/Programmer/QA Tester – Game: Crosses and Circles (X’s and O’s / Tic Tac Toe variant)
UI Design, Visual Basic & C++ Scripting, Multiplayer, for Windows OS
EDUCATION
- A+, Network+, & Security+ Certifications (CompTia)
- MCDST, MCTS, MCITP, MCSE Certification (Microsoft) Master of Divinity – (M.Div)SOFT SKILLS
- Excellent Communicator – Passionate to explain, assist, & teach solo/groups
- Team Player: Interacts well w. staff & clients
- Reliable, Punctual, and Trustworthy
- Careful attention to Detail and Presentation
~ Keywords ~
Unity3d – Android/Web Player – 3D Level & Missions Design/Environmental Artist – Model/Physics Programming in C#/JavaScript – Mobile Optimization, UI/UX Design/Implementation, Audio Tweaks