Behold! Our Work's Summary!

Justin

Martin Smith
awesomesupport@unity3d.expert

Personal Information

PROFILE

Whether it be Xbox X/S, PS5/4, PC, IOS, Android, and more, Justin’s worked on it, with a focus on Level Design, in-Game System’s programming, Performance Optimization, as well UI design, Audio composition, and the rest of the portfolio categories shown above. 

TECHNICAL SKILLS

  • 3D and 2D Level & Puzzle Design
  • C#, JavaScript, HTML, VB Scripting
  • Game Planning, Design, Prototyping
  • Server Management for Game hosting
  • Level Designer and Tools Developer

 

 

EXPERIENCE & EMPLOYMENT HISTORY

 

     Games Engineer/QA Master/Level Designer  Studio Monsoon         Dec 2021 – March 2024

  • Lord of the Rings: Return to Moria (Free Range Games)
    (Unreal – C++/ Blueprints – Platform: PC/PS5)

QA Engineer for Quests, Encounters, Level Design, Niagara Effects, Graphics/File System/Data Assets/ BluePrint optimization and more for single/multiplayer sessions via Epic Online Service & Sony (SOE Live Services)
Human Link between QA & Engineering teams for time-saving Quick Fixes and Organization of Assets/Issues  so that no issue was forgotten or neglected.

 

 

  • Port of Ruined King from Xbox One/ PS4 to Xbox Series X/S & PS5/PS4

 

(Unity Technologies – Bench Dev Team – Programmer / Developer)

– Implemented new Achievements System along with Xbox Live Player Accounts Connection/Syncing in the Xbox S/X game.

Configuration and Setup of DLC on Xbox Series S/X game version

– Xbox Shaders – Fixing lighting setup issues in-game/cinematics.

Tweaked Game Setup/Scenes for performance, to hit FPS targets throughout the game

– Setup/Fixes for Build Scripts to run automatically with no manual intervention.

– Analyzed & Corrected Xbox GDK Cross-Generational Live/profile online game save/sync issues.

– Coded fixes for PS5 GUI/Screen tearing/artifacts during cinematics and in-game.

 

  • Project: Desert Trash (Unreal 5 – C++ – Platform: PC) (Pending Release)

– Level Designer & Asset organization for multiplayer vehicular challenge maps

 

– Niagara Vehicle and Environment SFX Creation and Blueprinting

Project: Auditor for Android-Based Projects (Pending Release – under NDA)
– Coded in C#: Analysis modules for Textures, Settings, and GUI features for automatic developer feedback and project Post-Development optimization recommendations

 

     Level Designer / 3D Navigation Systems Developer–   (Project) – May 2022

 

  • Unreal 5 ( Drone Point and Click 3D Navigation System Voxel Octrees  )
    NDA Project for a University in Saudi Arabia)

     Game Dev JustinTime (Personal) Studio:

         Games: Tilt-A-Cube, LazyBoredRich, Noah’s Veggie Run, Noah’s Ark: Dash N’ Splash  (IOS, Android, PC)
        Apps:  Convert My Image : EXR – PNG – JPG   (Android / IOS)

  • Using Unity3D – Android/Web/IOS/PC    
  • Environment/2D+3D Level Design,
  • C#/JavaScript Scripting
  • GUI Fabricator
  • Music & SFX: Create & Recording,
  • Amazon AWS: Live/ Build Servers

July 2016-Current

 

            Unity Asset Store Publisher  @ JustinTime (Personal) Studio:

 

  • Universal Audio Controls – Name says it all
  • Bounce ‘N Rise ‘N Twirl – Object Animation
  • Himalayan Texture Pack – 1024 x 2048 Resolution Textures
  • Fetch-N-Store – Remote Live App Resource (Background) Updater
  • SendSpecs – (Pending Acceptance)  Auto Emailing of Specs/Screenshots from live game/app on demand

Nov 2014 – Current

 

    Level Designer(Project)- FishtankSoftware
         Unity3D – Oculus VR: Artemis Mission Sim
             Environment 3D Level Designer, C# Programmer

January- June 2021

 

    Level DesignMatch 3 Puzzle/ TCG- 4 Rogue Studio
         Game: SpeckzAndroid/IOS

Feb-May 2019

 

    Environment/Level Design/Game Systems Programmer  -(Project)- Strange Game Studios (Atlanta)
         Unity3D – PS4 & PSVR: Honor and Duty: D-Day
             Environment 3D Level Designer,
C# Programmer: AI/Player Detection & Patrol Routes

May-June 2019

 

    C# Programmer –   (Project) – ConcreteRaw
         Unity3D – Oculus VR: ConcreteRaw
             Camera/Mini-Maps Programmer

March – April 2021

 

    GamePlay Developer/2D Level Designer
Game: Math Hard No! – Educational – Android

Unity3D – 2D Level Design– Mobile Optimization, UI/UX Creation, C#/JavaScript – Audio Engineering

July 2015-June 2016

 

    Level Designer / GamePlay/Programmer – Bit of Game
Games: Quad King 1 & 2 –  Racing

July 2015-June’16

 

 

 

    QA Tester & Presentation Programmer Visual Effects (VFX) – Archanor – Unity Asset Store

Nov 2014

 

   2D Level Design –  LazyJamie: Projects/Contract – 255+ Levels of Grids & Solutions:
Unity3d – Level & Puzzle Solution & Design, UI Fabrication

Jan 2014-Feb 2014

 

 

 

   Level Design and Prototyping – Project: College of Southern Idaho – 3D Environment Tour

Jan 2013-May 2014

 

 

 

   VB Game Developer/Programmer/QA TesterGame: Crosses and Circles (X’s and O’s / Tic Tac Toe variant)

 

UI Design, Visual Basic & C++ Scripting, Multiplayer, for Windows OS

EDUCATION

  • A+, Network+, & Security+ Certifications (CompTia)
  • MCDST, MCTS, MCITP, MCSE Certification (Microsoft)    Master of Divinity – (M.Div)SOFT SKILLS
    • Excellent Communicator – Passionate to explain, assist, & teach solo/groups
    • Team Player: Interacts well w. staff & clients
    • Reliable, Punctual, and Trustworthy
    • Careful attention to Detail and Presentation

     

     

     

~ Keywords ~
Unity3d – Android/Web Player 3D Level & Missions Design/Environmental Artist – Model/Physics Programming in C#/JavaScript  – Mobile Optimization, UI/UX Design/Implementation, Audio Tweaks